Play, Dreams, and Simulation

J. A. Cheyne

Department of Psychology, University of Waterloo, Waterloo, N2L 3G1

acheyne@watarts.uwaterloo.ca

Abstract: Threat themes are clearly over-represented in dreams. Threat is, however, not the only theme with potential evolutionary significance. Even for hypnagogic and hypnopompic hallucinations during sleep paralysis, for which threat themes are far commoner than for ordinary dreaming, consistent non-threat themes have been reported. Revonsuo's simulation hypothesis represents an encouraging initiative to develop an evolutionary functional approach to dream-related experiences but could be broadened to include evolutionarily relevant themes beyond threat. It is also suggested that Revonsuo's evolutionary re-interpretation of dreams might profitably be compared to arguments for, and models of, similar evolutionary functions of play.

 

The first part of Revonsuo's thesis, that dreams contain a disproportionate number of threat and predation themes, seems quite uncontroversial. As he points out, many studies have reported that a third or more of dreams contain negative emotions, (see also, Merritt, Stickgold, Pace-Schott, Williams, & Hobson, 1994). Also reasonable is the claim that such figures seem substantially greater than would be likely in the waking lives of the subject populations of these studies, especially given the typical positivity bias (e.g., Cacciopo, Gardner, & Berntson, 1999). Nonetheless, further studies such as those being carried out by Revonsuo and his colleagues are needed to further assess the degree of discrepancy. In particular, Revonsuo may wish to consider not only the relative incidence of threat and fear but also their intensity. Moreover, if simulated threat is what Revonsuo is truly interested in he might consider another common and often intensely frightening sleep-related REM phenomenon: sleep paralysis with hypnagogic and hypnopompic hallucinations (Cheyne, Newby-Clark, & Rueffer, 1999, Cheyne, Rueffer, & Newby-Clark, 1999). As many as 65% of people with such experiences give the maximum rating to their experienced fear. Although people who suffer from these sorts of nightmares may sometimes be experiencing stress in their waking lives, many volunteer that the level of fear experienced during the episodes exceed anything they have ever experienced in their waking lives. Fear is often regarded as much too mild a word for the abject terror they experience. Also encouraging for Revonsuo's thesis is our finding of a substantial association between fear and the sense of a malevolent, unseen, threatening presence.

How do we now deal with the substantial remainder of non-threatening dream experiences, however? Do one-third, or half, or two-thirds of dreams have evolutionary significance and the remainder random error? If the remainder of dreams were an undifferentiated morass perhaps the narrowness of the threat simulation hypothesis would be less problematic. Dreams, however, are characterized by other themes of, for example, sex and/or flying. Floating and flying are also rather common hypnagogic and hypnopompic sleep-paralysis related experiences and these are more strongly associated with blissful feelings than with fear. We have argued that some of these phenomenal experiences are consistent with attempts to integrate conflicting vestibular and motor program activation during REM (Cheyne, Rueffer, & Newby-Clark, 1999). For example, as in ordinary dreams, activation of pontine vestibular nuclei, in the absence of feedback from compensatory head movements because of inhibition of motoneurons during sleep paralysis, may give rise to experiences of flying during sleep paralysis. Similarly, activation of motor programs, which are inhibited at the base of the spinal cord, continue to generate associated corollary discharge, which produces illusory and somewhat ethereal (because of the absence of feedback from the periphery) movements such as locomotion (Hobson & McCarley, 1977, Hobson, Stickgold, Pace-Schott, & Leslie, 1998). Revonsuo's raising of the evolutionary thesis does suggest the interesting possibility that these temporary dissociations may also serve important integrative functions relating different aspects of the neural representation of bodily senses - and perhaps even the assembling of neural patterns underlying what Damasio (1999) refers to as the core self . Assembling and integrating neural maps of self representations seem at least as fundamental evolutionary functions as coping with external threats.

The evolutionary claims Revonsuo makes for dreaming are very similar to claims that have been made for play since the work of Karl Groos (1896). In one of the more rigorous versions of this sort of account, Fagan (1976) borrowed an interesting notion from engineering, arguing that the difference between practice play and "normal" functional activity was the difference between control and information functions. This analysis might equally be applied to dreaming in light of Revonsuo's suggestions. The information function operates in a manner similar to that suggested for the simulative mode in dreams. Fagan draws upon aviation for illustrations in which the dynamic properties of aircraft and of their control may be optimized by putting aircraft through "unusual" and "exaggerated" maneuvers that would never be executed in the interest of efficient flight. In the biological example of the cat playing with a captured mouse, variations in amplitude of pouncing, for example, interesting the limits of the prey's reactions. Indeed, one might even understand that those limits might entail going so far as to permit the prey to escape. Such information may be important for efficient development of strategies that trade off speed, force, and accuracy. It is intriguing that this way of thinking about dreams suggests that dreaming, as a practice mode, may have some advantages over play. One possible constraint on play (and practice modes more generally) is that it generally requires a "tension free field" or a "secure base." That is, because the informational requirements of practice test the limits of the organism's capacities (i.e., practice play is inherently dangerous), it is best to do this under relatively safe environmental conditions. Even here there are always inherent risks undertaken when one pushes any system to its limits - deliberately or not. Hence, a potentially strong point in favor of Revonsuo's thesis is that dreaming allows even greater boldness in stretching at least the neural parameters of practice. The motor hallucinations and fictive movements of dreams and seldom simply reproduce the mundane movements of everyday life (Hobson, Stickgold, & Pace-Schott, 1998). Rather they often have the unusual and exaggerated features of play. The inhibition of the peripheral motor system in REM would also allow motor programs greater latitude to experiment with (simulations of) extreme maneuvers. Parallel arguments may be made for the range of affect intensity. The attenuation of the somatic body-loop, especially motor reactivity, may allow for less constraint on the neurological components of terror and bliss. Thus arguments for the advantages of play as a practice mode may hold with even greater force for dreams.

 

 

 


References:

Cheyne, J. A., Newby-Clark, I.R., & Rueffer, S.D. (1999). Sleep paralysis and associated hypnagogic and hypnopompic experiences. Journal of Sleep Research, 8, 313-318.

Cheyne, J. A., Rueffer, S. D., & Newby-Clark, I. R. (1999). Hypnagogic and hypnopompic hallucinations during sleep paralysis: Neurological and cultural construction of the night-mare. Consciousness and Cognition, 8, 319-337.

Cacioppo, J. T., Gardner, W. L., & Berntson, G. G. (1999), The affect system has parallel and integrative processing components: Form follows function. Journal of Personality and Social Psychology, 76, 839-855.

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