Research interests
Wayfinding and spatial cognition in human beings
Much of my current research focuses on questions about how we human
beings find our way around in physical space, how we build mental
representations of space that help us to know where we are and where we
are going. In particular, I've been preoccupied with the question
of how we can use various kinds of sensory feedback from self-motion to
update position. We've developed a procedure that gives people altered feedback about self-motion,
and so gives us a tool to try to understand how all of the various bits
and pieces of information about self-location, 'implacement' as it is
sometimes called, comes together.
A very recent interest for me is to try to understand how the basic
framework of spatial cognition influences our behaviour in the built
environment. How do the psychological factors that influence our
sense of 'implacement' (or lack thereof perhaps) contribute to the ways
that we build and use architectural forms? How do we use our
neighbourhoods and cities, and are there ways to apply what we know of
spatial cognition to optimize architectural and planning decisions (for
example: how does our perception of space, its navigability or
walkability, influence decisions about behaviour in the built
environment?). What are the implications of the organization of
spatial cognition for our relationship to natural environments?
There's a book in the works.
I conduct research both by studying behaviour in real physical settings
(ranging from grassy fields to urban streetcorners) but also by using
virtual reality. In the spring of 2007, the Psychology department
expects to install a major new virtual reality laboratory that will
allow us to study spatial cognition and wayfinding in large, virtual
environments. We will also have the ability to track eye
movements, join physically separated users in shared virtual spaces,
and generate large, immersive virtual environments simulating nearby
existing built environments.
Wayfinding and spatial cognition in animals
I also conduct research with animals that is related to my human
research. My current animal research concerns the manner in which
a 'typical' small mammal -- the Mongolian gerbil -- uses pictorial cues
and visual motion to compute the locations of nearby surfaces for
various kinds of visuomotor tasks. One project, in partnership
with Northern Digital Instruments, has the goal of using a clever 6DOF
motion tracker on an animal's head to produce a kind of virtual reality
environment for animals. I am also interested in questions about
how gerbils use their abilities to compute depth, location, and
position to solve their own kinds of 'real world' problems. In
particular, many of my animal experiments are concerned with the
problem of how to use mental representations of space to avoid
predation.
Opportunities for students
I have openings (and funding) in my laboratory for both
undergraduate and graduate level student researchers, both in my human
research program and my animal research program. Please don't
hesitate to contact me for further information.